--[[
  class: Game.SyncValue

  A container class where the value is automatically synchronized between the server and clients.
]]


--[[
  str: name

  The variable name.

  Data Type: string::
  Access: Read-Only::
]]
Game.SyncValue.name


--[[
  var: value

  The last synchronized value.

  Data Type: number / string / bool::
  Access: Read-Write::
]]
Game.SyncValue.value


--[[
  method: Create

  Create/Get the <Game.SyncValue> instance at given variable name.

  Access: Read-Only::

  Parameters:
    name - (*string*) The variable name to create/get.

  Returns:
    (*<Game.SyncValue>*) The SyncValue instance.
]]
function Game.SyncValue.Create (name)

